170 research outputs found

    Coverage and Connectivity in Three-Dimensional Networks

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    Most wireless terrestrial networks are designed based on the assumption that the nodes are deployed on a two-dimensional (2D) plane. However, this 2D assumption is not valid in underwater, atmospheric, or space communications. In fact, recent interest in underwater acoustic ad hoc and sensor networks hints at the need to understand how to design networks in 3D. Unfortunately, the design of 3D networks is surprisingly more difficult than the design of 2D networks. For example, proofs of Kelvin's conjecture and Kepler's conjecture required centuries of research to achieve breakthroughs, whereas their 2D counterparts are trivial to solve. In this paper, we consider the coverage and connectivity issues of 3D networks, where the goal is to find a node placement strategy with 100% sensing coverage of a 3D space, while minimizing the number of nodes required for surveillance. Our results indicate that the use of the Voronoi tessellation of 3D space to create truncated octahedral cells results in the best strategy. In this truncated octahedron placement strategy, the transmission range must be at least 1.7889 times the sensing range in order to maintain connectivity among nodes. If the transmission range is between 1.4142 and 1.7889 times the sensing range, then a hexagonal prism placement strategy or a rhombic dodecahedron placement strategy should be used. Although the required number of nodes in the hexagonal prism and the rhombic dodecahedron placement strategies is the same, this number is 43.25% higher than the number of nodes required by the truncated octahedron placement strategy. We verify by simulation that our placement strategies indeed guarantee ubiquitous coverage. We believe that our approach and our results presented in this paper could be used for extending the processes of 2D network design to 3D networks.Comment: To appear in ACM Mobicom 200

    Secure Data Transmission in Mobile Ad Hoc Networks

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    The vision of nomadic computing with its ubiquitous access has stimulated much interest in the Mobile Ad Hoc Networking (MANET) technology. However, its proliferation strongly depends on the availability of security provisions, among other factors. In the open, collaborative MANET environment practically any node can maliciously or selfishly disrupt and deny communication of other nodes. In this paper, we present and evaluate the Secure Message Transmission (SMT) protocol, which safeguards the data transmission against arbitrary malicious behavior of other nodes. SMT is a lightweight, yet very effective, protocol that can operate solely in an end-to-end manner. It exploits the redundancy of multipath routing and adapts its operation to remain efficient and effective even in highly adverse environments. SMT is capable of delivering up to 250% more data messages than a protocol that does not secure the data transmission. Moreover, SMT outperforms an alternative single-path protocol, a secure data forwarding protocol we term Secure Single Path (SSP) protocol. SMT imposes up to 68% less routing overhead than SSP, delivers up to 22% more data packets and achieves end-to-end delays that are up to 94% lower than those of SSP. Thus, SMT is better suited to support QoS for real-time communications in the ad hoc networking environment. The security of data transmission is achieved without restrictive assumptions on the network nodes' trust and network membership, without the use of intrusion detection schemes, and at the expense of moderate multi-path transmission overhead only

    A Practical, Secure, and Verifiable Cloud Computing for Mobile Systems

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    Cloud computing systems, in which clients rent and share computing resources of third party platforms, have gained widespread use in recent years. Furthermore, cloud computing for mobile systems (i.e., systems in which the clients are mobile devices) have too been receiving considerable attention in technical literature. We propose a new method of delegating computations of resource-constrained mobile clients, in which multiple servers interact to construct an encrypted program known as garbled circuit. Next, using garbled inputs from a mobile client, another server executes this garbled circuit and returns the resulting garbled outputs. Our system assures privacy of the mobile client's data, even if the executing server chooses to collude with all but one of the other servers. We adapt the garbled circuit design of Beaver et al. and the secure multiparty computation protocol of Goldreich et al. for the purpose of building a secure cloud computing for mobile systems. Our method incorporates the novel use of the cryptographically secure pseudo random number generator of Blum et al. that enables the mobile client to efficiently retrieve the result of the computation, as well as to verify that the evaluator actually performed the computation. We analyze the server-side and client-side complexity of our system. Using real-world data, we evaluate our system for a privacy preserving search application that locates the nearest bank/ATM from the mobile client. We also measure the time taken to construct and evaluate the garbled circuit for varying number of servers, demonstrating the feasibility of our secure and verifiable cloud computing for mobile systems
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